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- on exitFrame
- put "1" into field "A"
- set the foreColor of sprite 19 to 3
- set the cursor of sprite 17 to [321, 322]
- set the locV of sprite 17 to the bottom of sprite 16 - (42 * 5) - 42
- set the hilite of cast "Sine" to 1
- set the hilite of cast "Cosine" to 0
- set the hilite of cast "Tangent" to 0
- end
-